Team Strip Match is almost ready for release

After biting the bullet and spending about $350 on 3d assets, I make a lot of progress on Team Strip Match over the weekend. Some of the UI stuff is still pretty rough and the textures could use more polish, but I have almost all the major elements I need for a decent alpha release. The only things I really need now are a couple animations I can’t get from Mixamo. So… Blender. I’ve never done any animation before, but how hard can it be to make a couple animations in Blender? (I’m guessing it might be pretty hard).

If it doesn’t end up taking forever, I may be able to release a public alpha in a couple days.

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