Night Games – Valentine’s Night Off is now available to all patrons

Happy Valentine’s Day everybody!
The next major update for Night Games is ready for release, and there’s some great stuff here. If you are a Patron, head over to our Patreon page to download it.
Obviously, we have Reyka and Eve’s sprites done, which means that now all permanent opponents in the game have full sprite sets. This means we’ll have some opportunity to add sprites from some of the secondary NPCs in the near future.
While I’ve been looking for a freelance graphic artist to commission, I decided to try my hand at some basic iconography. I’ve added some icons and effects to sprites to indicate status effects. They’re off by default, but you can turn them on in the Options menu to see if you like them.
There’s a simple, but very significant change to the way penetration stances work now. Sex stances now cause some guaranteed pleasure each turn in addition to whatever skills are used. The amount of pleasure dealt is based on the sex pace, which is controlled by the last Fucking skill that was used. Grind is slow paced, Thrust is medium, and Piston is fast paced.
I’ve also replaced all the Ex Skills with something I’m calling Adaptive Skills. Adaptive Skills have Mojo cost, just like Ex Skills, but they use your highest primary Attribute to calculate damage or success. This means that if you have mojo to spend, you have a decent version of the fundamental skills regardless of your build. This will make a lot of builds more viable.
Another big change is the titular Night Off each week. Sunday nights, instead of have a match, you have opportunities for longer events. There are only a couple events currently, but we’ll have more added soon.
That is because we’ve been reaching out to find additional writers. As long-time supports probably know, I’m a very slow writer. I’m earmarking a chunk of our Patreon income each month to commission additional writing and boost our overall productivity. I’ve requested a single scene each from many freelance writers this month to get an idea of their style. If you particularly like any of the guest written scenes this update, let me know. It’ll make it more likely I commission more work from that writer in the future.
Changelog:
  • Added Reyka’s sprite
  • Added Eve’s sprite
  • Fixed an issue where Lame Glasses handicap triggers Mittens handicap
  • Added an Image option for Exact Match Only.
  • If Exact Match Only is set, skill art will only show up when in combat with the girl depicted in the image.
  • Added a bunch of icons and filters over sprites to visually show active status effects
  • The effects are going to be too cartoony for a lot of people, so I have them off by default, they can be enabled in the Options
  • Added a bunch of error checking for missing images. This shouldn’t be relevant to most people unless the jar file is corrupted
  • If status effects are enabled, they’ll also show up for the player on the clothes diagram in the inventory panel
  • Fixed a cosmetic issue where arousal and mojo appear maxed immediately after loading
  • Added tooltips describing all non-combat actions
  • Added a warning before initiating combat if additional opponents are in the same area
  • Removed the Mojo cost for Slime pets
  • Alarm traps are now detectable at any distance
  • Refactored some combat stuff, which you shouldn’t notice unless I broke something
  • Added a couple alternate messages for running out of stamina
  • Redid all the math for calculating and reporting different types of damage.
  • I think I fixed a couple things while doing this. It’s entirely possible I broke some other things.
  • Changed how Actions are organized, so they should be listed in a consistent order now
  • Reimplemented and enabled Locate. The new version is not very elegant, but it shouldn’t blow up every time I touch the GUI
  • Made the Inventory panel scrollable for the rare situations where the item list doesn’t fit
  • Changed the way penetration is handled. All penetration positions cause automatic pleasure each turn
  • Using Fucking skills will change your pace, adjusting the amount of automatic pleasure dealt
  • Hopefully fixed the phantom strapon issue
  • Changed check for intact underwear after combat to be more robust
  • Added Submissive skill: Honey Pot
  • Added Submissive ultimate skill: Pleasure Slave
  • Squeeze Balls now scales with Power, and if user has a Shock Glove, also Science
  • Buffed Handjob and Finger so they deal more consistent damage
  • Two new Fetish training scenes by KajunKrust
  • All EX skills have been replaced with Adaptive skill variants, which will scale with your highest primary attribute
  • Probably fixed Workshop training scene randomization
  • Daytime scenes with girls now allows you to select the specific scene you want instead of randomizing them
  • Sunday nights now don’t have a match, instead you have unique events for ways to spend your night off.
  • Added Stay In night off event
  • Added Cassie Date night off event with two outcomes by Snake
  • Added Mara Field Test night off event with two outcomes
  • Added Yui intercourse defeat scene by Rex
  • Added 2 Yui daytimes scenes. One of them by CK
  • Added Eve intercourse draw scene by Marcus Koen
  • Added Strip Top art with Jewel
  • Added Strip Bottom art with Yui
  • Added Ass Fuck art with Jewel
  • Added Doggy Style art with Kat
 
Premium Only:
  • Cassie Sex scene CG
  • Kat Sex scene CG
  • Reyka Sex scene CG
  • Yui Sex Practice scene CG
  • Yui Exposure scene CG

Looking to commission a writer for Night Games

Hi everybody.

I don’t remember how publicly I talked about this, but a while back I decided I should spend some of our growing Patreon income on commissioning more writing. I contacted a couple writers to request 3 or 4 500-1000 word scenes per month. Unfortunately, that ended up falling through as both writers became too busy to write for me. This past month, I’ve been too busy dealing with a job change and moving to look for a replacement.

Now that I’ve finished moving into my new place, I do have some time to seek out and vet people. There doesn’t appear to be a good hub for adult writers looking for commissions, so I’ll probably post on reddit and then look through individual tumblr and deviantart accounts.

However, if you’re here because you enjoy Night Games and you have some writing experience, I’d be happy to hear from you. You can email me at thesilverbard@gmail.com with some of your writing samples, and we can discuss rates.

It should also be noted that we’ve cleared our $1000 goal to commission someone to consult on our UI. I think finding a freelance graphic designer who is open to small scale adult game work is going to take me some time. I’m also probably going to need to set aside some money for a few months so I can provide a decent project budget for them.

If that happens to be something you have experience with, by all means you can contact me for that too, but I’m less optimistic about this one.

Happy New Year from Silver Bard Games

Today is the last day of the year, and since I don’t have any exciting plans tonight, I wanted to take some time to look back on where we’ve come in the past year, and where we’re planning to go next year. While there’s plenty to be said about the state of the world or one of the best years of video game releases, I’m going to limit my scope to Silver Bard Games.

The first and biggest change was partnering with AimlessArt and turning my one-man development site into an actual team. Technically, he started last December, but his work didn’t get released until last year. This was frankly a huge stroke of luck for me. When I started looking for an artist to recruit, I wasn’t expecting someone of his experience and skill to respond. I was nowhere near able to pay what his work was worth. He took a big risk partnering with me and I’m glad to finally be able to pay him properly.

The influx of art was a huge boon for Night Games. Character sprites was never something I had planned, but they improved the game far more than the equivalent amount of inline art. I appreciated Nergantre’s portraits, but having a quick visual indicator of the opponents’ state of dress and arousal is a big deal. I think this was a key factor in finding a wider audience for the game.

An event this year that I was quite pleased by, though many of you may not have noticed it, was the release of Trounce Tickle Tease. This was a small rock-paper-scissors game I put together to get some practice with Ren’Py. It was exactly the sort of small, cohesive game that is poison for Patreon, but I always enjoy seeing. I originally wasn’t planning to release the game and just use it as practice, but testing the early build was more fun than I expected. It was also a good tonal match for the other games I had put out, the light-hearted competition of Night Games with the giddy sexual exploration of Seven Minutes in Heaven.

Unfortunately, with AimlessArt busy working on Night Games and the sudden disappearance of the other artist I routinely commissioned, the art for T3 ended up both more expensive and less consistent than I was used to. Still, I’m glad I was able to finish and release it. While the response to the game was very quiet, the people who did play the game seemed to enjoy it. More importantly, it was proof that I could handle a side project while still continuing development of Night Games. Perhaps sometime in the near future, I’ll have the extra art and writing budget to add the additional endings I’ve planned out.

The biggest event of the year as far as our Patreon is concerned was the release of the premium version of Night Games. This was something I had planned before I hired an artist, but I was still concerned about how people would respond. Since I make games as a hobby rather than a career, I want to put out complete and satisfying versions of my games for free whenever possible. However, if we want more out of our games than I can do alone, we need money to hire people. Making a version of the game with some bonus art for our patrons seemed like a reasonable compromise. The fact that our Patreon income tripled the month after releasing it makes me feel like that was the right decision.

As far as other improvements for our flagship project, Night Games, I probably shouldn’t rehash the last several change logs. The game is quite a bit more balanced, stable, and full of content compared to a year ago. At this point I feel comfortable saying the game’s development is not just mature, but within sight of completion. There’s plenty more content we’d love to add both before and after our 1.0 release, but we’re beginning work on the last big milestone. With that in mind, let’s discuss plans for the coming year. I’ll probably post this next part to various forums, for all the people who don’t care about the rambling retrospective I just wrote.

In 2018, we can predict a much higher budget than I’ve been used to working with. Half of that is earmarked for art, which we should be able to put out at a faster rate than usual. I am working on something on a side project, which I’ll talk about later, but I expect most of our art production is going to continue to be for Night Games.

I’m happy to report that the sprites for Reyka and Eve are complete and will be in the next update for the game. Before you get too excited, there’s still plenty of work to do before that update is finished. I asked AimlessArt to finish the sprites first because they were a Patreon goal, but I always plan multiple months worth of content for each update.

Meanwhile, I’ve already told people who have asked what the next gameplay change I’m adding is. Currently participants have matches all seven nights of the week. I figure that’s probably pretty exhausting, so I’m giving everyone Sunday nights off. On this night off, players will have the opportunity for longer, more involved events than they get in the daytime. I haven’t sorted out all the mechanical ramifications of this, but I’m working on it.

In proportion to the whole of Night Games, that’s a fairly minor addition. The big obvious thing the game still needs is an end. I’ve already laid some groundwork for the game’s neutral ending, which is going to focus on investigating and meeting the mysterious Benefactor who is funding everything. However, I figure that’s less interesting to most players than the character specific routes, so I don’t want to implement it first.

A long while back, I storyboarded the events of Mara’s routes and implemented her specialization skillset. I ended up shelving that when I added more work to improving usability, but she’s still probably going to be the route I finish first. I have Cassie’s and Angel’s routes mostly planned out along with their specializations, so one of them will probably be next. The biggest question mark is Jewel. I have some ideas for her, but nothing concrete yet. I may make endings for some of the unlockable opponents, but that’s not planned yet.

On the subject of Night Games, people occasionally ask me for the source code so they can extract scenes or develop mods. I decided to upload the source to Gitlab, since they’re apparently more tolerant of adult content than Github. I’m not storing any of the art in the repository, so you’ll still need to come to either the blog or Patreon to get new builds. I’m also not sure how frequently I’m going to push my local source to the repo. However, if you want to look at my code for whatever reason, you should be able to clone and build from https://gitlab.com/SilverBard/NightGames.

However, Silver Bard Games is more than just Night Games. Before Night Games is done, we need to figure out what will replace it as our main project. To minimize downtime, I plan to start development of the next major game as a side project. As many of you may remember, I’ve put off finishing the 3rd girl for Seven Minutes in Heaven so long that it’s essentially a running gag. I will eventually finish that. I’d also like to add some more endings to Trounce Tickle Tease. However, those are both nice compact games without a lot of room for expansion. Neither of those is going to replace Night Games.

I’m currently working on a proof of concept for an RPG about monster girls, taking a lot of design inspiration from the Monster Hunter franchise. Thematically, it plays with the idea of a non-combat focused adventurer. In most fantasy video games, the vocabulary of the adventurer is all about fighting. However, high fantasy is full of intelligent magical humanoids who probably require more tact than simply hitting them with swords. This is a game about playing a specialist who finds creative solutions to conflicts involving monstergirls, often with seduction.

Mechanically, this will be a turn based RPG, but I want each enemy to be a unique puzzle with multiple solutions, similar to an Undertale pacifist run. Much like the Monster Hunter games research, preparation, and observation of each type of enemy will be critical. There will be no random battles, only quests, so you’ll have the opportunity (and expectation) to prepare for each encounter.

When I say I’m putting together a proof of concept, I’m not talking about a demo. I’ve never seen this type of combat does in a turn based RPG, so I actually do need to make sure it’s viable. If someone else has seen RPG combat done like this, please send me the game title so I can use it as reference. If this prototype is successful, it’ll have plenty of room for expansion and will be a worthy successor to Night Games when that is finished.

There’s probably more I could talk about for the upcoming year, but this post is already incredibly long. If you have any questions or comments, I’m always listening. If you’d like to support Silver Bard Games ongoing work, our Patreon is at https://www.patreon.com/silverbardgames. I’ll end this post with a friendly reminder that all $5+ supporters gain access to a premium version of Night Games containing more than a dozen bonus event CG.

Night Games – Cats, Escorts and Grudges Public Release!

Hi Everybody!

It’s been a week since the current update released for Patrons, so you know what that means. It’s now available for everyone!

Mega Link

This update obviously includes the sprites for Kat and Samantha that were our $400 Patreon goals. You’d never know it by looking at our current Patreon status, but we actually hit that goal quite recently. We’re going to have the sprites for Reyka and Eve in the next major update.

We’ve also got a lot of major mechanical changes designed to let you tailor the game difficulty and pace to your tastes. Old saves are compatible, but you may want to start a new game to take a look at the new modifiers that are available.

If you want to discuss the game, please consider clicking on that Forum link in the nav bar. It’s pretty quiet right now, but I’m hoping more people will join.

The full change log is very long and only a post back, so I’m not going to paste it in a again. Just scroll down a bit.

Night Games – Cats, Escorts, and Grudges is now available to Patreon supporters

Hi Everybody!
The new major update for Night Games is ready for release, and it’s an exciting one! We have the sprites for Kat and Samantha that were promised in our $400 goal. The sprites for Reyka and Eve will be next.
If you’re supporting at the $5 or above tier, you can download the premium build here.
If you’re supporting at a lower tier, you can download the standard build here.
If you aren’t supporting at all, you have two options. First, it’s not too late to become a patron. Just $1 a month will get you the early release. If you’re not interested in that, the standard build will be available to the public in a week.
I want to take a moment to thank Veroen for the suggestions he posted in the forum. The two biggest mechanical additions, the Grudge System and Challenge Mode, were based on his suggestions.
For anyone with a passing familiarity with Shadow of Wardor, the Grudge System is like a light version of the Nemesis system. After you beat an NPC, she’ll get a grudge buff the next time you fight her that night. These grudges are mostly unique to each character based on their fighting style and personality. This will give you something extra to deal with if you keep picking on the same NPC repeatedly.
The Challenge Mode makes use of the handicap system that was already in the game. Instead of being offered handicaps for bonus money, in Challenge Mode, you’ll be automatically given a handicap each night. I’ve also added some more handicap types to make sure there’s a variety. This will be great for players that find the vanilla game a bit too easy, but don’t want to use the Hard AI.
Now I’m glad that the Hard AI is in the game, because I know some players are really fond of it. Thank you Jos for making it. However, I’ve never found it fun to play against. Optimized behavior is just too predictable for my taste. I’m glad that we have an alternative now.
The last addition I want to talk about is something that no one complained about, but bugged me during testing. NPCs that equip strap-on dildos now show them in their sprite. AimlessArt even went the extra mile to give each one a unique design.
Changelog:
  • Added Sprite and clothing for Kat
  • Added Sprite and clothing for Samantha
  • Sprites now show when strapons are equiped
  • Some tweaks to Yui’s sprite
  • Fixed an issue with incorrect underwear detection
  • Implemented a new Dummy class that lets me add sprites with different expressions and states of dress to scenes
  • Added sprites to Tutorial
  • Added sprites to several daytime scenes that were missing them
  • Remade several of the Horny expressions
  • Old Fuck art is now associated with the Missionary position rather than the specific skill
  • Added Cowgirl art
  • Added Carry art
  • Fixed a crash involving Masochism status and the hard AI
  • Fixed a crash talking to Yui with portraits enabled
  • Added portraits for Yui (They’re just cropped sprites, but better than nothing)
  • Added Angry expression for Yui
  • Training now only increases stats for the Character that initiates it
  • Fixed some flagging to handle improbable event collisions
  • Fixed some flagging to prevent threesome scenes from appearing multiple times in a day
  • Nerfed Dark Tendrils, it now costs more Arousal and does not scale as strongly with Dark
  • Nerfed Binding, it does not scale as strongly with Arcane
  • Bind (zipties and handcuffs) are now only usable against targets in immobile submissive positions.
  • Reduced the amount Advanced training scales per Attribute point.
  • Active Imagination weakness now applies a uniform +50% to all Temptation damage
  • Mojo can no longer be reduced below 0
  • Fixed an issue where Toy Master perk was not being applied correctly
  • Base stamina regen per turn is now 2% of max stamina instead of flat 1
  • Added some bolding to improve Challenge readability
  • Challenges now add an item to you inventory that you can reference if you forget your goal
  • Added some new possible results to cooking based on Science and Ninjutsu
  • Added Super Energy Drink, doubles the stamina regen of normal energy drink
  • Added Eve defeat scene by Onyxdime
  • Fixed a major issue with Substitute used by NPCs
  • Fixed some behind the scenes position behavior for NPC only fights involving penetration
  • Characters can no longer struggle when Enthralled
  • Matches will now continue until player finishes ongoing actions
  • This should prevent issues where the match ends twice
  • Separated match scoring screen from postmatch events
  • Had to move Patreon supporter credits to their own dialog
  • Added $ to store prices for clarity
  • Cynical status now reduces Temptation damage by 25% instead of a flat 5
  • Shamed status no longer triggers Cynical
  • Shamed status is now more severe, inflicting a stackable -10% damage penalty to many skills
  • Spank no longer calms the target
  • Unsuccessful Struggle and Escape attempts cause positions to decay faster, making future attempts more likely to succeed
  • Fixed Invite being usable with pants on
  • Fixed requirements of Fly to make it accessible to players
  • Fly no longer requires 15 mojo (it didn’t spend it anyway)
  • Face Fuck’s Shamed status now scales with Fetish
  • Reversal now maintains penetration, similar to Struggle
  • Pleasure bonus from Lickable weakness changed from 30% to 50%
  • Insatiable weakness now leaves character at 50% arousal after victory
  • Reduced the damage bonus from Ticklish weakness
  • New Submissive skill: Buck
  • Winded status negates all stamina damage, preventing characters from being stun-locked as easily
  • The AI should no longer attempt stamina attacks at winded opponents
  • Increased the amount most pain attacks cause Angry
  • Pain damage now pushes NPCs toward Angry based on magnitude
  • Temptation damage now pushes NPCs toward Horny based on magnitude
  • Weaken damage now pushes NPCs toward Nervous based on magnitude
  • Heal now pushes NPCs toward Confident based on magnitude
  • Changed Match Handicaps to give percentage bonus instead of flat bonus
  • Rewrote a bunch of Match Handicap related stuff for Challenge Mode
  • Underwear-only handicap now allows undershirts as well
  • Added Handicap Mittens: -75% finger proficiency
  • Added Handicap Lame Glasses: negates Mojo generation
  • Added Handicap Ticklish: gives Ticklish weakness
  • Added Handicap Hairtie: gives Achilles Jewels weakness
  • Changed difficulty setting to a group of non-exclusive modifiers during character creation
  • Added Game Modifier – Challenge Mode: Forces the player to accept a handicap each night without a bonus. A good alternative to the Hard AI
  • Added Game Modifier – Short Matches: Matches last 2 hours instead of 3
  • Added Game Modifier – Double XP: Player and NPCs level twice as fast
  • New situational pre-fight dialogue for all characters, referencing things such as state of dress and affection
  • Grudge System: NPCs you defeat will gain a potent buff if you fight them again in the same match
  • Grudge buffs are different for each character and are hinted at in prefight dialogue
  • Cassie Grudge bonuses:
    • Spirited: Mojo gain bonus
    • Determined: Recover Stamina and Arousal when standing up from prone
    • Modestly Dressed: Clothes are harder to remove
    • Overflowing Mana: Spells cost much less Mojo
  • Mara Grudge bonuses:
    • Inspired: Cunning bonus
    • Perfect Plan: Strips player at start of combat
    • Plan B: Consumes an energy drink to heal whenever she would be stunned
    • Experimental Weaponry: Bonus to all sex toy damage
  • Angel Grudge bonuses:
    • Ice Queen: Temptation damage resistance
    • Seductress: Seduction bonus
    • Untouchable: Evasion bonus
    • Succubus Vagina: Increased sex damage
  • Jewel Grudge bonuses:
    • Flash: Speed bonus
    • Powered Up: Power bonus
    • Healing Factor: Stamina regen
    • Confident Dom: Major stat buffs when mood is Confident or Dominant
  • Yui Grudge bonuses:
    • Flash: Speed bonus
    • Ishida 3rd Hidden Art: Returns more pleasure damage during intercourse
    • Ninja Preparation: Binds at start of combat
  • Kat Grudge bonuses:
    • Feral: Get Feral buff regardless of arousal
    • Predator Instincts: Stronger pins
    • Lands on her Feet: Can’t be tripped or knocked down
  • Reyka Grudge bonuses:
    • Overwhelming Darkness: Dark bonus
    • Succubus Vagina: Increases sex damage
    • Enthralling Presence: Enthralls at start of combat
  • Samantha Grudge bonuses:
    • Tantric Breathing: Arousal regen
    • Spare Handcuffs: Gets 2 sets of handcuffs at start of combat
    • Veteran Prostitute: Reduced pleasure damage to vagina
  • Eve Grudge bonuses:
    • Sadistic Mood: Inflicts Masochism at start of combat
    • Defensive Measure: Starts combat wearing a groin protector
    • Revved Up: Seduction and Fetish bonus when aroused
 
Premium Only:
  • Art for Cassie x Mara threesome
  • Art for Angel 2nd Sex scene
  • Art for Jewel 2nd Sparring scene
  • Art for Mara Faeries scene
  • Art for Yui

Night Games Wiki being rebuilt

I just finished installing Dokuwiki on the webserver where I’m hosting this blog and the forum. It’s a it less user-friendly than Wikia, but there’s no risk of it suddenly getting removed.

I exported the contents of the old wiki when it was taken down. The syntax is a little different, so it’ll take some time for me to get everything copied into the new one.

The wiki should be accessible at the address below:

http://www.silverbardgames.com/wiki

There are only a few pages right now, but I’ll try to get everything copied over today. Once everything is back to the state the old wiki was, I’ll spend some time updating and organizing everything.

Night Games – ETNG b4

Hi everybody!
It’ll be a while before the next content patch, but there are a bunch of bugfixes and tweaks that I wanted to make available in the meantime.
Changelog:
  • Adjusted the likelihood of gaining Speed by playing video games. It’s much higher than before, but decreases each time you gain a point.
  • Added messages to Video Games when failing to increase speed, to provide better feedback.
  • Each time you fail to increase speed while playing Video Games, it improves the likelihood of succeeding next time.
  • Character creation will now strip spaces from names to prevent later crashes
  • Reduced the rate that NPCs gain Affection with each other
  • Fixed a bug where Yui would not be recruitable if all other unlockable NPCs are already recruited
  • Added a check to all skills that create clothing to make sure user is not currently having sex
  • Added player affection to stats information provided by information broker
  • Fixed an issue with phantom images appearing using Hard AI
  • Clothing store now displays protection value and special properties of each piece of clothing
  • Clothing Change GUI now displays protection value and special properties of each piece of clothing
  • Maybe fixed an issue (unconfirmed), where player could not set their outfit to nude
  • Added a small check to ensure threesome scenes do not randomly occur more than once a day
  • Yui’s starting affection is now based on how much you visited her during the day before recruiting her
  • Changed report of Status effects to refer to characters by name
  • Damage reports now report the value after calculating traits and modifiers, rather than the raw value
  • Fixed a crash if player loses a fight without any underwear assigned
  • Changed the Clothing Change options so players must select a piece of underwear