[Patron Release]Night Games – Not Quite Mara Time

The Patron release of the next update has been released, so if you are a supporter, you can head over to my Patreon page and download it. As always, the public release will be in one week.

I want to apologize for how long this update took to release. I had some family stuff last weekend and I worked a lot of overtime during the work week. But even with that in mind, the fact that it took me more than a week to finish a few tasks that I expected to complete in a day is a sign that I need to take a break from Night Games for a bit. I was planning to write some story scenes for Mara before switching gears, but now I feel like I need to put that on the back burner.

The next thing on my ToDo list is to add a new girl to Seven Minutes in Heaven. That will be my current priority, but that’s almost entirely writing work. I also want to put some time into implementing one of my other game designs. I figured I’d put up a strawpoll to see which game appeals to people. Bear in mind that the results of the poll will not guarantee which game I work on. Other factors such as feasibility and asset requirements will influence my decision. Here are the three designs that I currently have on the table.
Team Strip Match (Working Title)
This friendly get-together is about to get hotter. Late in the party, someone suggested playing Strip Poker, but Caroline suggested a spicier team game instead. The deck of cards she brought was custom made for a game of stripping and teasing. Even the more modest party-goers were tempted by the prospect of seeing their hot friends naked and aroused.

This is already a fairly advanced prototype. Some of you have seen it. The game is a 3v3 strip card game, where the objective is to eliminate the opposing team by stripping them or over-arousing them. The current version is guys vs girls, but I plan to add more characters and allow the player to customize teams at the start of the match.
The prototype needs some decent 3d character models and some UI work before it will be ready for release, but it is in pretty good shape already. I will definitely finish the release at some point, even if it doesn’t earn many votes.
Magic Academy Defense Team (Working Title)
[Engine undecided, probably Ren’py]
Two aspiring magic students have been invited to the world’s most prestigious magic academy. When they arrive, they discover the academy has been taken over by a powerful succubus, who has already consumed most of the staff. The two transfer students are entrusted to secretly gather support from the other students and root out the demon’s underlings and free the academy from her influence.

This is a time-management strategy game where the player simultaneously controls a male and female magic student (no, this is not using the Harry Potter IP). The player will need to ally and seduce influential members of the academy to gain support, but sleeping with one of the succubus’s agents can corrupt your characters.

NPC roles will be randomly assigned at the start of the game, so players will need to gather information to identify their enemies. I have a spell system designed to handle the combat and keep it light, but interesting.
Exhibition Day
[Engine undecided, probably Ren’py]
What started with some poor planning and supervision has eventually become a university tradition. The annual athletic exhibition has become infamous for participants ending up naked and humiliated, and it has dramatically increased audience turnout. Despite the risk, plenty of students are still tempted each year by the prize money. They just hope they can keep their dignity intact.

This is an exhibition and public nudity focused game that shares some design principles with Night Games. This will be designed out of the gate for players and NPCs of both genders. Participants need to navigate an obstacle course while attempting to retain their modesty. This is made harder by poorly (or brilliantly) designed obstacles and competitors who are actively trying to strip their opponents to make them surrender. Everyone will probably wind up naked at some point, but the real question is whether they can cover up in areas where they are exposed to the audience.

This game features an action point system as well as a complex clothing/improvised coverage system. These interact by forcing players to balance using their hands for actions or using them to cover themselves. Participants are eliminated by being too humiliated to carry on. They can sabotage each other by stealing clothes, forcing each other into embarrassing positions, or even making each other orgasm in front of a crowd.

If you like any of these designs, please vote on my strawpoll:

If you have any questions about any of the designs, please leave a comment. Also, if you would like to propose better titles, please do so.

Also, Changelog for this update since that’s probably what you’re more interested in:

Fixed an issue where Attribute modifiers from clothing would permanently affect saves
Added a trap priority system so Alarms and Decoys will not cover up other traps in the same area
Added a warning when prompting for a fight if other characters are in the area
Statuses are automatically removed if their magnitude is modified to 0
Changed some skill categories to account for new category: preparation
Mara gains a specialization skillset at Rank 4, Temporal Manipulation
New Temporal skill: WindUp
New Temporal skill: Haste
New Temporal skill: Cheap Shot
New Temporal skill: Emergency Jump
New Temporal skill: Attire Shift
New Temporal skill: Unstrip
New Temporal skill: Rewind
New Mara penetration victory scene by GruntledDev
Skill buttons are reorganized, also by GruntledDev
Redesigned the automatic events system to allow for more interesting scripting
Added option for alternate color scheme.
The Text color won’t change immediately when switching schemes, but it will catch up
New Samantha pegging victory scene by Jotor
New Samantha draw scene by Jotor
Maya’s scenes when you attempt to doubleteam her were reversed, fixed it
New Cassie/Mara threesome scene

Real Life Happens

So I am no longer an unemployed software engineer. I just started my new (quite lucrative) job, which required me to relocate. Between the pre-employment stuff and moving, I haven’t gotten a lot of writing done. I won’t have Mara’s story scenes done by the end of the month. However, I do have quite a bit of other content ready to go and I want to keep my promise of releasing something by the end of the month. I’m going to split this update, spend the next couple days testing, and put out the non-story content on Thursday. I should be able to finish the story content in a couple weeks and put that out as its own update.

This update will have a few community-submitted scenes, some UI updates, and the new skillset. However, the events that unlock the skillset for the player will not be implemented yet. You’ll see Mara start to incorporate these skils at high level, but if you want to use them before then, you’ll need to do some save-editing.

After the story half of the update is released, I’ll probably start working on some new content for Seven Minutes in Heaven. There’s a chance I may decide to try to get one of my other prototypes to a releasable state instead. We’ll see.

Back up and running

I just received my new laptop and have installed my development tools on it. I’ve implemented the new late game skills I was planning to add, but I still have a half dozen scenes to write before the update will be ready. It’s going to take a lot of work to catch up after losing my laptop, but I’m going to aim to have the update ready in about a week.

R.I.P. Laptop

I’m currently on a week-long vacation. I had hoped to use this time to finish up the next Night Games update. but unfortunately my laptop died two days ago. The display and video card are both fried. At this point it no longer makes sense to keep replacing parts. It’s time to lay this seven year old laptop to rest. I’ve borrowed enough money to order a new laptop, but it will take a couple weeks to arrive. I did back up all my work and I’ll have access to a desktop next week, but this is setting my schedule back substantially. I should be able to get the update out before the end of the month, but I can’t promise much more than that at this point.


Not in Night Games, but in real life. I can see how that would be confusing.
As of today, I officially go from Software Engineering student to unemployed Software Engineer. I’ll need to do something about the unemployed part in the next few weeks.

You guys are probably more interested in how the next Night Games update is going. As I’ve previously mentioned, the next update is going to focus on scenes and skills related to Mara. With how busy this month has been and will continue to be, the update probably won’t be released until a week or so into June. Fortunately I have a couple contributors chipping in, so that update may contain more content than I had planned.

In other news, I’ll hopefully have something new and interesting to show my $5+ patrons pretty soon. It’s not something I planned to be a patron reward, but I want to get feedback on my new prototype from a small group of people before it’s ready for a public alpha. That reward tier has about the right number of people who I figure will be likely to respond.

Night Games Wiki is starting to come together

I had a few free hours today, so I added a bunch of pages to the Night Games Wiki. There’s still a lot of missing or placeholder pages, but it’s starting to reach the point where it might be useful to people. Of course, the wiki is lower priority than actually developing the game, so I can’t devote the time needed to complete everything right away. If other people want to contribute some of the missing content that would help me out a lot.

Updated Seven Minutes in Heaven

Since my laptop is working again, I just uploaded a small update to Seven Minutes in heaven. It fixes some bugs related to time, some of which were beneficial, some of which were harmful. Overall, both Steph and Alina are probably a little harder now. I also fixed some bugs that were blocking off bits on Steph’s content. Nothing game changing, but there’s a bit more there now. I also added a new Ending 0 for Alina. It’s slightly harder to get than her Ending 1. Good luck.

In other news, my Patreon just reached $100. Yay! I want to thank all my patrons for your support. Since we’ve passed the goal, I will be putting some more effort into getting the Wiki to actually usable condition. For the people who are worried, this shouldn’t eat into my normal development time.

Edit: Since some people are getting frustrated by the difficulty and the fix probably makes it harder, I’m offering mercy. There’s now an option to cheat and give yourself 10 minutes instead of 7.

Back up and running

The replacement part I needed just arrived. I installed it and my laptop is now working normally. I can get back to work.

Seven Minutes in Heaven has been fairly well received so far. The first order of business will be a couple of bug fixes and adding a new ending for Alina. I should be able to accomplish that today. Then I will be focusing on the next Night Games update. After that is released, I’ll devote time to adding a 3rd girl to Seven Minutes in Heaven. I should probably find a good abbreviation for that title, 7MH? 7MiH? Maybe not.

You may notice my Patreon is approaching its first real goal, which is to clean up the Night Games Wiki. I got a head start on it the past few days since I wasn’t able to do any development work. It’s gonna need a lot more work, but I don’t want to take time away from working on the actual game. I’ll just do some work on it during what would normally be my free time. Since it is a public wiki, I encourage members of the community to chip in and help fill out some of the lacking pages. I know it’s easier for me to do, since I can quickly reference the source code.