[Public Release] Fetish Futa Ninja Goblins

The most recent Night Games update is now available for everyone to download. You can either download it from the attachment on the most recent post on my Patreon page (the link is on the sidebar) or from one of the links below. I’ll repost the changelog for the sake of convenience, though it’s almost exactly the same as the Patron version, except for one bugfix involving Maya.

https://mega.nz/#!CEYAGTLQ!0wc-ZVt3uf0lOGH3YFKGWS6lgdMkIJoTjzkuGMqN8Ro

http://depositfiles.com/files/ja9jfa528

Some other news while you’re downloading the update (though it’s only a few mb, so you probably won’t even have time to finish this sentence):
My $5 tier patrons voted on who the next content update would focus on. There was a 3 way tie between Mara, Angel and Jewel. I broke the tie randomly and determined that Mara will be the focus of the next update.

This will consist of some sex scenes, but probably also some scenes to advance the story. I’m currently thinking about endings for each of the girls (the 4 starters at least, maybe also Kat and Reyka), so I’ll be working on some events that progress towards Mara’s ending. I probably won’t have the actual ending in the next update though.

Also, the Twine game I’ve repeatedly mentioned in earlier posts is almost done. It has a name: Seven Minutes in Heaven. It’s not very big despite how long it’s been since I announced it. I didn’t want to take time away from working on Night Games, so I have only been working on it during my downtime, otherwise it would have been done ages ago. I’ve been working on it since I finished this update and I only have a few more hours of work left on it. I’ll almost certainly finish tonight, but I won’t release it tonight since I don’t want it to conflict with the Night Games update. You can expect it tomorrow or possibly Saturday.

Changelog:

  • Added the sweet active minimap from the mod
  • Removed the old map since it’s kinda obsolete
  • Fixed an issue where ambushes from IllusionTrap did not work
  • Added new advanced attribute: Ninjutsu
  • New Ninjutsu skill: Smoke Bomb
  • New Ninjutsu skill: Steal
  • New Ninjutsu skill: Needle
  • New Ninjutsu skill: Substitute
  • New Ninjutsu skill: Bunshin Assault
  • New Ninjutsu skill: Bunshin Service
  • New Ninjutsu skill: Goodnight Kiss
  • Fixed an issue where Dissolving Traps were not getting removed after triggering
  • Fixed an issue where Shamed was not stacking
  • At Ninjutsu 5 or higher, a couple shortcuts are added between areas
  • At Ninjutsu 9 or higher, a hidden stash will be added to a random area each night where you can resupply
  • Added a hermaphroditic pet to the Fetish skillset, a Fetish Goblin
  • Fixed an issue where opponents’ stamina messages where displayed incorrectly between 6 and 8 perception
  • Added in a simple counter to track how long it has been since you visited each girl. I’m not doing much with it other than for one of Cassie’s threesome scenes.
  • Reward money for Challenges now scales with Rank
  • Added three scenes introducing the Ninjutsu trainer.
  • You can meet the Ninjutsu trainer randomly by exercising if you are at least Rank 1
  • After completing her introduction scenes, she’ll give you one free lesson a day, along with some items
  • Fiddled with some GUI stuff. I’m not sure if it’s an improvement
  • Increased duration of Braced
  • Maya’s level now scales properly between matches

12 comments

  1. Pretty much females portraits are visible only after on first fight after starting games. On other fights it showing only map. Anybody experience this too?

    1. I’ve had some intermittent issues with portraits after adding the minimap, but they have worked most of the time during testing. Let me know if you continue to have problems after closing and relaunching the game.

      1. I’ve been getting the same problem; portraits only show up for the first encounter after opening the game, and after that it’s just the map. Tried closing and relaunching the game several times and the problem comes up every time, both with an older save and a new game.

      2. Tested few times again, started new game too. Same result – portrait only on first fight. With UMU release it works fine, but with FFNG it’s broken. Java 8 SE u77 x64, Win7.

  2. There’s still a huge problem with the fact that NPC binding moves are basically impossible to escape from unless you get lucky, while NPCs will sometime escape from your binding moves the next turn after you set them, making them almost useless.

    This is a bit of a problem because it means that no matter how good you are at the game, at the higher levels you basically automatically lose if you get hit with any of the moves that bind you.

    1. NPCs use the same binding moves as the player and have the same odds of escaping. If you’re having trouble getting out of binds, you may want to invest more points in Power or Cunning. Pure Seduction builds are weak to binds, but you can improve your chances by using oil on yourself.

        1. If your attributes are that high, you’re probably past the point that I have balance tested for. I only really have content developed up to around level 30 at the moment, beyond that the combat becomes a bit unpredictable.

          1. Oh, I see. Well, for when you test the combat for above level 30, NPC holds seem to be inescapable at around level 40.

  3. Also I have issue with changing clothes. Dialog doesn’t appear and I can’t do anything. I must restart game or load it, since there is no buttons to continue.

  4. It seems, something is draining player’s speed. Save file shows it at being 0. If I rise it 2 times, in next save it shows 1.

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