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attribute:power

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Table of Contents

Power

Power is primarily used to control and subdue opponents. Power skills mostly reduce the target's stamina, which can stun the opponent. Some also are aimed at knocking an opponent over. Most of these skills also reduce arousal as a side effect.

Skills

Power Skill Description
1 Struggle Requires being mounted, carried, or flown. Attempts to escape a submissive position. Failing Struggle will increase the subsequent chances of success.
1 Shove Deals pain and attempts to knock down opponent. Upgrades to Shredding Palm at 1 Ki.
6 Turnover Requires opponent being knocked down. Gets behind opponent.
7 Slap Deals pain. Damage is increased by the Pimp Hand trait. Upgrades to Tiger Claw at 12 Animism.
8 Pin Holds opponent in place, so they cannot use any skills except Struggle and Escape. Only usable when on top of opponent. Breaks penetration.
9 Squeeze Balls Deals pain and counts as a low blow.
10 Knee Deals pain and counts as a low blow.
10 Mighty Knee Deals pain and counts as a low blow. Becomes Kiss and Knee if Seduction is the highest basic attribute. Becomes Tricky Knee if Cunning is the highest basic attribute. Costs 20 mojo.
13 Twist Nipple Requires opponent being topless. Deals pain.
16 Stomp Deals heavy pain. Upgrades to Double Legdrop with the Heel Drop trait from sparring with Mara. Costs 20 mojo.
17 Kick Deals pain and counts as a low blow. Upgrades to Shatter Kick at 12 Ki. The Dirty Fighter trait from sparring with Jewel enables one to kick from the ground.
20 Armbar Requires opponent being knocked down. Deals pain damage.
24 Leglock Requires opponent being knocked down. Deals pain damage.
26 Tackle Tackles opponent to the ground, straddling them.
30 Carry Requires both you and opponent to be aroused. Initiates standing sex. Costs 10 mojo.
32 Tear Clothes Strips and destroys an article of clothing, targeting tops first. Upgrades to Shred Clothes at 12 Animism.
n/a Hip Throw Requires Judo Novice trait from sparring with Cassie. Deals pain and knocks down opponent. Costs 10 mojo.

Training

Power can be permanently increased in the following ways:

  • chance to increase by 1 for both characters when sparring with an NPC
  • increase by 2 when staying in and choosing to study power techniques on nights off

Power can be temporarily increased in combat by the Bull Potion.

Other Effects

  • Power affects the following non-Power skills:
  • Power can be temporarily modified by Drain.
  • If the user's Power is higher than Cunning and Seduction, the following skills are changed:
  • The player character has a chance to notice his increased strength in the mornings starting at 15 power.
attribute/power.1593326243.txt.gz · Last modified: 2020/06/28 00:37 by rosencrantz