User Tools

Site Tools


attribute:perception

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
attribute:perception [2020/06/28 19:12]
rosencrantz Reformatting and began adding level information.
attribute:perception [2020/07/04 07:33] (current)
rosencrantz [Training] Added Heighten Senses interaction.
Line 1: Line 1:
 ====== Perception ====== ====== Perception ======
-Perception determines how aware a character is of the world around them. The higher the Perception, the more accurately and consistently a character can view the mood, arousal, stamina, and stats of an opponent. ​ It also affects their ability to spot [[attribute:cunning#traps|traps]].+Perception determines how aware a character is of the world around them. Perception can be brought as low as 1 or raised as high as 9. The higher the Perception, the more accurately and consistently a character can view the mood, arousal, stamina, and stats of an opponent. ​ It also affects their ability to spot [[mechanic:​traps|traps]].
  
-Conversely, Perception also raises a character'​s ​sensitivity ​to touch.  Therefore, a character must find a Perception level that strikes a balance between enough information and not too much sensitivity. +Conversely, Perception also raises a character'​s ​vulnerability ​to pleasure.  Therefore, a character must find a Perception level that strikes a balance between enough information and not too much sensitivity
-===== Levels ​===== + 
-Perception can be brought as low as 1 or raised as high as 9. +Perception contributes to attack evasion and determines whether someone can hear and notice opponents on the battlefield. ​ It also affects how likely characters are to improve their attributes while visiting each other during the [[day:​day|day]] and how likely [[day:​activities:​video_games|video games]] are to increase a character'​s [[attribute:​speed|Speed]]
-^ Perception ^ Effects ​+===== Effects on Combat Information ​===== 
-| 1          |  +^ Perception ^ Initial Encounter ^ Combat ​             ^ Damage Report ​
-| 2          |  +| 1          | clothing ​         | clothing ​           | none 
-| 3          |  +| 2          |                   |                     ​| ​
-| 4          | Notice opponent'​s ​general ​arousal and stamina+| 3          |                   | general arousal ​    ​| ​
-| 5          |  +| 4          | mood              | general stamina ​    | approximate damage dealt and received and target status updates ​
-| 6          | Notice opponent'​s ​level+| 5          |                   | mood                | approximate damage dealt and exact damage received and target status updates ​
-| 7          |  +| 6          | level             | approximate stamina ​
-| 8          | Notice opponent'​s ​basic attributes. Notice opponent'​s ​stamina percentage+| 7          |                   | approximate arousal | exact damage dealt and received and target status updates ​
-| 9          | Notice opponent'​s ​arousal percentage|+| 8          | basic attributes ​ ​| ​stamina percentage ​ 
 +| 9          |                   | arousal percentage ​ |
 ===== Training ===== ===== Training =====
-Perception ​can be raised ​and lowered ​by meditation ​training ​with [[character:​suzume#​meditation|Suzume]].+The [[character:​player_created_character|player character]] needs to ask [[character:​information_broker|Aesop]] about Sharpening the Mind for $200. This will unlock the Meditate option. ​Perception ​has a 50% chance of being raised ​or lowered ​with each meditation ​session ​with [[character:​suzume#​meditation|Suzume]] at the [[day:​activities:​dojo|Dojo]]. 
 + 
 +Perception has a chance to be permanently increased in combat if hit by [[attribute:​hypnosis|Heighten Senses]] when already [[mechanic:​status_effects|Hypersensitive]].
 ===== Other Effects ===== ===== Other Effects =====
-  * Hidden ​boxes [[night:​deployable:​caches_types|item caches]] can be opened with a Perception check.+  ​* Perception affects the following skills, statuses, and items: 
 +    * any skill that deals pleasure 
 +    * [[attribute:​discipline|Berserker Barrage]] 
 +    * [[attribute:​seduction|Flick]] if target has [[:​trait|Achilles Jewels]] 
 +    * [[attribute:​power|Slap]] if user has [[:​trait|Pimp Hand]] 
 +    * [[attribute:​seduction|Spank]] 
 +    * [[attribute:​power|Twist Nipple]] 
 +    * [[:​trait|Leadership]] 
 +    * [[:​trait|Tactician]] 
 +    * any [[item:​sex_toys|sex toy]], even ones that do not deal pleasure 
 +  * Perception can be temporarily modified by the following:​ 
 +    * [[attribute:​dark|Drain]] 
 +    * bonus from [[mechanic:​status_effects|Hypersensitive]] 
 +    * malus from [[mechanic:​status_effects|Buzzed]] 
 +    * malus [[mechanic:​status_effects|Enthralled]] 
 +  * Upon encountering certain [[mechanic:​traps|traps]],​ a Perception check will determine whether the trap is noticed and disarmed. 
 +    * [[attribute:​cunning#​traps|Aphrodisiac Trap]] (if disarmed, target gains 1 [[item:​consumables|aphrodisiac]]) 
 +    * [[attribute:​cunning#​traps|Decoy]] 
 +    * [[attribute:​cunning#​traps|Dissolving Trap]] (if disarmed, target gains 1 [[item:​consumables|dissolving solution]]) 
 +    * [[attribute:​dark#​traps|Enthralling Trap]] 
 +    * [[attribute:​cunning#​traps|Snare]] 
 +    * [[attribute:​cunning#​traps|Spring Trap]] 
 +    * [[attribute:​cunning#​traps|Tripline]] 
 +  * The [[character:​player_created_character|player character]] has a chance to notice his increased acuity in the mornings starting at 7 Perception. 
 +  ​* Hidden [[night:​deployable:​caches_types|item caches]] can be opened with a Perception check.
attribute/perception.1593393158.txt.gz · Last modified: 2020/06/28 19:12 by rosencrantz