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attribute:attributes [2019/12/16 11:36]
thesilverbard Added Professional and Contender to Specialization list
attribute:attributes [2020/07/04 11:04] (current)
rosencrantz Reformatted and added information.
Line 1: Line 1:
-=== Basic Attributes === +====== Attributes ​====== 
-These attributes can be raised at levelup from the start of the game. Increasing these attributes ​leads to learning ​new [[Mechanic:Skills|skills]]. ​They can also be raised ​by performing ​[[Day:Activities:​activities|daytime activities]] with [[Character:Characters|NPCs]]. +Attributes are the primary source ​of character abilities in the game. Putting points into attributes ​unlocks ​new [[mechanic:skills|skills]], [[mechanic:​traps|traps]],​ [[:​trait|traits]],​ and other abilities, and makes existing abilities strongerAs characters progress, they unlock ​ access to new attributes that can augment their powers even further. 
-  * [[Attribute:​Power]] +===== Basic Attributes ===== 
-  * [[Attribute:​Cunning]] +Basic attributes are available from the start. These attributes ​can be raised ​at level-up and from other [[day:activities:​activities|daytime activities]] with [[character:characters|NPCs]]. 
-  * [[Attribute:​Seduction]] +  * [[Attribute:​Power]]: Control and subdue targets 
- +  * [[Attribute:​Cunning]]: Gain advantages over targets through positioning and traps 
-=== Passive Attributes === +  * [[Attribute:​Seduction]]: [[mechanic:​stamina_arousal_and_mojo|Arouse]] targets 
-These attributes cannot be raised by leveling and do not unlock skills. ​They can only be modified by [[Day:Activities:​activities|daytime activities]]. +===== Passive Attributes ​===== 
-  * [[Attribute:​Perception]] +Passive ​attributes ​are available from the start, but unlike basic attributes, ​cannot be raised by leveling and do not unlock ​[[mechanic:skills|skills]]For the most part, they can only be modified by [[day:activities:​activities|daytime activities]]. 
-  * [[Attribute:​Speed]] +  * [[Attribute:​Perception]]: Alter awareness of and sensitivity to the world 
- +  * [[Attribute:​Speed]]: Increase reflexes and accuracy 
-=== Advanced Attributes === +===== Advanced Attributes ​===== 
-These attributes ​are not available ​at the start of the game and can only be learned ​by meeting trainers. Once at least one point has been learned, they can be raised on levelup+Advanced ​attributes ​become ​available by meeting trainers. All except Submission require the character to reach Rank 1. Once at least one point has been learned, they can be raised on level-up
-  * [[Attribute:​Animism]] +  * [[Attribute:​Animism]]: Use an animal spirit to become more powerful at high [[mechanic:​stamina_arousal_and_mojo|arousal]] 
-  * [[Attribute:​Arcane]] +  * [[Attribute:​Arcane]]: Use magic to access a wide variety of utility skills 
-  * [[Attribute:​Dark]] +  * [[Attribute:​Dark]]: Use dark magic to secure advantages at the cost of [[mechanic:​stamina_arousal_and_mojo|arousal]] 
-  * [[Attribute:​Discipline]] +  * [[Attribute:​Discipline]]: Use self control to control opponents 
-  * [[Attribute:​Fetishism|Fetish]] +  * [[Attribute:​Fetishism]]: Manipulate [[mechanic:​status_effects|status effects]] on oneself and opponents 
-  * [[Attribute:​Ki]] +  * [[Attribute:​Ki]]: Use stances to re-balance damage and stats 
-  * [[Attribute:​Science]] +  * [[Attribute:​Science]]: Use gadgets to inflict damage and [[mechanic:​status_effects|status effects]] 
-  * [[Attribute:​Ninjutsu]] +  * [[Attribute:​Ninjutsu]]: Use tools and stealth for a variety of utility skills 
-  * [[Attribute:​Submissive]] +  * [[Attribute:​Submissive|Submission]]: Manipulate targets into assuming dominance, only to turn the tables 
- +===== Specialization Attributes ​===== 
-=== Specialization Attributes === +Specialization attributes ​are late game attributes, unlockable after reaching Rank 4 Each character can only learn one. 
-These are late game attributes. Each character can only learn one of these. These are unlockable after reaching Rank 4+  * [[Attribute:​Hypnosis]]: [[mechanic:​status_effects|Charm]] or [[mechanic:​status_effects|Enthrall]] opponents to control them  
-  * [[Attribute:​Hypnosis]] +  * [[Attribute:​Temporal|Temporal Manipulation]]: Manipulate time to one's advantage 
-  * [[Attribute:​Temporal]] +  * [[Attribute:​Professional|Professionalism]]:​ Improve one's [[attribute:​Seduction]] 
-  * [[Attribute:​Professional]] +  * [[Attribute:​Contender]]: Come back from disadvantageous situations 
-  * [[Attribute:​Contender]]+The morning after reaching Rank 4, [[character:​maya|Maya]] will contact the [[character:​player_created_character|player character]] with a message from [[character:​the_benefactor|The Benefactor]]. At this point, Maya is unlocked for [[day:​activities:​activities|daytime activities]],​ and can give you your first point in any specialization. Once a specialization is learned, Maya can change your specialization,​ but further points can only be earned at level-up.
attribute/attributes.txt · Last modified: 2020/07/04 11:04 by rosencrantz