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attribute:science

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SCIENCE(!)

Science skills are based around using gadgets to inflict damage, status effects, and more.  All skills require battery power to use.

SCIENCE SKILLSET:

  1. Shock Glove: Adds a Shock Glove to inventory. upgrades/replaces Twist Nipples and Squeeze Balls.
  2. -
  3. Slime: Summons a slime pet (asexual).
  4. -
  5. -
  6. Aerosolizer: Causes potions to never miss.
  7. -
  8. -
  9. Stun Blast: 40% chance of stunning target.
  10. -
  11. -
  12. Shrink Ray: Can only be used when opponent is nude, reduces opponent's Mojo and inflicts Shamed status.
  13. -
  14. -
  15. Short Circuit: Inflicts Rewired status which causes all pleasure attacks to do pain damage and all pain attacks to do pleasure.
  16. -
  17. -
  18. Defabricator: Destroys opponent's clothing.
  19. -
  20. -
  21. Fabricator: Creates Fabricated Loincloth or Fabricated Wrap temporary clothing.
  22. -
  23. -
  24. -
  25. -
  26. -
  27. -
  28. -
  29. -
  30. Matter Converter: 10 Battery Charge. Consumes all clothing to create powerful bind (20 + 10*(articles of clothing))

LEARNING SCIENCE:

You can learn the Science attribute by attending lectures at the workshop upon reaching rank 1, gaining one point per lecture. If you have at least 1 attribute in Science, you can also upgrade it via leveling up.

attribute/science.1509949078.txt.gz · Last modified: 2017/11/05 23:17 by thesilverbard