====== Science ====== Science skills are based around using gadgets to inflict damage, status effects, and more.  All skills require battery power to use. [[character:mara|Mara]] chooses Science as her advanced attribute at level 10. ===== Unlocking ==== After reaching level 10, the [[character:player_created_character|player character]] can ask [[character:information_broker|Aesop]] about Advanced Equipment for $2500. This unlocks [[character:jett|Jett]]'s [[day:activities:workshop|Workshop]], where you can choose Lecture to begin training Science. ===== Skills ===== ^ Science ^ Skill ^ Tactic ^ Description ^ | 3 | Create Slime | Manipulation | Consumes 1 [[item:consumables|battery]]. Summons a [[mechanic:pets:slime|Slime]]. | | 9 | Stun Blast | Hurt | Consumes 4 [[item:consumables|batteries]]. 40% chance to deal pain and stun target. | | 12 | Shrink Ray | Manipulation | Requires target to be naked. Consumes 3 [[item:consumables|batteries]]. [[mechanic:status_effects|Shames]] target and reduces their [[mechanic:stamina_arousal_and_mojo|mojo]] by 15. | | 15 | Short-Circuit | Manipulation | Consumes 3 [[item:consumables|batteries]]. [[mechanic:status_effects|Rewires]] target, causing pleasure received to deal pain and pain received to deal pleasure. | | 18 | Defabricator | Positioning | Requires 8 [[item:consumables|batteries]]. Destroys target's clothing. | | 21 | Fabricator | Recovery | Requires user to be pantsless or topless. Consumes 7 [[item:consumables|batteries]]. Grants user temporary [[item:clothing|Fabricated Loincloth]] or [[item:clothing|Fabricated Wrap]]. | | 30 | Matter Converter | Positioning | Consumes all of user's clothing and 10 [[item:consumables|batteries]]. Binds target. Bind strength is 20 + 10*(articles of clothing). | ===== Traps ===== ^ Science ^ Trap ^ Description ^ | 4 | Strip Mine | Consumes 3 [[item:consumables|batteries]] and 1 [[item:consumables|tripwire]]. Shreds target's top or bottoms. Unavoidable. | ===== Training ===== Science can be permanently increased in the following ways: * level up * pay to increase by 1 in the [[day:activities:workshop|Workshop]] during the daytime The first training session with [[character:jett|Jett]] will grant you the [[item:sex_toys|Shock Glove]] and a [[item:clothing|lab coat]]. ===== Other Interactions ===== * Science affects the following toys and non-Science skills: * All [[item:sex_toys|sex toys]]. * [[attribute:seduction|Ass Fuck]] if user has a strapon. * [[attribute:discipline|Berserker Barrage]] * [[attribute:power|Carry]] if user has a strapon. * [[attribute:dark|Fly]] if user has a strapon. * [[attribute:seduction|Fuck]] if user has a strapon. * [[attribute:seduction|Grind]] if user has a strapon. * [[attribute:seduction|Piston]] if user has a strapon. * [[attribute:seduction|Thrust]] if user has a strapon. * [[attribute:seduction|Smooth Thrust]] if user has a strapon. * At 6 Science, user receives the [[item:sex_toys|Aerosolizer]], which causes all [[mechanic:skills|Flask]] skills to never miss. * Puzzle box [[night:deployable:caches_types|item caches]] can be opened with a Science check if the initial [[attribute:cunning|Cunning]] check fails.