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attribute:power [2020/06/28 13:51]
rosencrantz Added tactics info. Added some more skill info; not sure if Struggle description 100% accurate.
attribute:power [2020/06/30 20:29] (current)
rosencrantz Added to intro.
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 ====== Power ====== ====== Power ======
 Power is primarily used to control and subdue targets. Power skills mostly deal pain, which has the primary effect of reducing the target'​s [[mechanic:​stamina_arousal_and_mojo|stamina]]. When stamina reaches zero, the target is stunned. Pain also has the side effect of reducing arousal. Some skills also are aimed at knocking the target over. Power is primarily used to control and subdue targets. Power skills mostly deal pain, which has the primary effect of reducing the target'​s [[mechanic:​stamina_arousal_and_mojo|stamina]]. When stamina reaches zero, the target is stunned. Pain also has the side effect of reducing arousal. Some skills also are aimed at knocking the target over.
 +
 +[[character:​jewel|Jewel]] favors Power before choosing her advanced attribute.
 ===== Skills ===== ===== Skills =====
-^ Power ^ Skill         ​^ ​Tactics ​^ Description ^ +^ Power ^ Skill         ​^ ​Tactic ​     ​^ Description ^
-| n/a   | Struggle ​     | Positioning | Requires user to be in a submissive [[mechanic:​positions|position]]. Attempts to escape that position; failure will increase the subsequent chances of success. If successful and bound, user will break the binding; if being anally fucked, user will break penetration;​ if being flown, user will fall prone to ground unless user also knows [[attribute:​dark|Fly]] (in which case user will become dominant) or user knows [[attribute:​ninjutsu|Enhanced Mobility]] (in which case user will land safely); if standing or being mounted, user will maintain penetration and become dominant; if pinned, user will escape and return to neutral; . |+
 | n/a   | Shove         | Hurt        | Requires target not to be prone. Deals pain and attempts to knock target down or, if used while target is mounting user, will return user and target to neutral. Upgrades to Shredding Palm at 1 [[attribute:​ki|Ki]]. | | n/a   | Shove         | Hurt        | Requires target not to be prone. Deals pain and attempts to knock target down or, if used while target is mounting user, will return user and target to neutral. Upgrades to Shredding Palm at 1 [[attribute:​ki|Ki]]. |
-| 6     | Turn Over     | Positioning | Requires target to be knocked down. Gets behind ​opponent. | +| n/a   | Struggle ​     | Positioning | Requires user to be in a submissive [[mechanic:​positions|position]]. Attempts to escape that position; failure will increase the subsequent chances of success. If successful and bound, user will break the binding; if being anally fucked, user will break penetration;​ if being flown, user will fall prone to ground unless user also knows [[attribute:​dark|Fly]] (in which case user will become dominant) or user knows [[attribute:​ninjutsu|Enhanced Mobility]] (in which case user will land safely); if standing or being mounted, user will maintain penetration and become dominant; if pinned, user will escape and return to neutral; . | 
-| 7     | Slap          | Hurt        | Deals pain. Improved by [[:​trait|Pimp Hand]]. Upgrades to Tiger Claw at 12 [[attribute:​animism|Animism]]. |+| 6     | Turn Over     | Positioning | Requires target to be knocked down. Gets behind ​target. | 
 +| 7     | Slap          | Hurt        | Deals pain and builds 10 [[mechanic:​stamina_arousal_and_mojo|mojo]]. Improved by [[:​trait|Pimp Hand]]. Upgrades to Tiger Claw at 12 [[attribute:​animism|Animism]]. |
 | 8     | Pin           | Positioning | Requires user to mount or reverse mount target. Holds target in place, restricting target'​s actions to Struggle and Escape. Breaks penetration. | | 8     | Pin           | Positioning | Requires user to mount or reverse mount target. Holds target in place, restricting target'​s actions to Struggle and Escape. Breaks penetration. |
-| 9     | Squeeze Balls | Hurt        | Requires target to have a penis and user to be able to reach target'​s lower body. Deals pain. Counts as a [[:​trait#​skill_lists|low blow]]. | +| 9     | Squeeze Balls | Hurt        | Requires target to have a penis and user to be able to reach target'​s lower body. Deals pain and builds 10 [[mechanic:​stamina_arousal_and_mojo|mojo]]. Counts as a [[:​trait#​skill_lists|low blow]]. | 
-| 10    | Knee          | Hurt        | Requires user to be standing and for target to be in front of user. Deals pain. Counts as a [[:​trait#​skill_lists|low blow]]. |+| 10    | Knee          | Hurt        | Requires user to be standing and for target to be in front of user. Deals pain and builds 10 [[mechanic:​stamina_arousal_and_mojo|mojo]]. Counts as a [[:​trait#​skill_lists|low blow]]. |
 | 10    | Mighty Knee   | Hurt        | Requires user to be standing and for target to be in front of user. Deals pain. Counts as a [[:​trait#​skill_lists|low blow]]. Becomes Kiss and Knee if [[attribute:​seduction|Seduction]] is the highest basic attribute. Becomes Tricky Knee if [[attribute:​cunning|Cunning]] is higher than Power and greater than or equal to Seduction. Costs 20 [[mechanic:​stamina_arousal_and_mojo|mojo]]. | | 10    | Mighty Knee   | Hurt        | Requires user to be standing and for target to be in front of user. Deals pain. Counts as a [[:​trait#​skill_lists|low blow]]. Becomes Kiss and Knee if [[attribute:​seduction|Seduction]] is the highest basic attribute. Becomes Tricky Knee if [[attribute:​cunning|Cunning]] is higher than Power and greater than or equal to Seduction. Costs 20 [[mechanic:​stamina_arousal_and_mojo|mojo]]. |
-| 13    | Twist Nipple ​ | Hurt        | Requires ​opponent ​to be topless. Deals pain. |+| 13    | Twist Nipple ​ | Hurt        | Requires ​target ​to be topless. Deals pain and builds 10 [[mechanic:​stamina_arousal_and_mojo|mojo]]. |
 | 16    | Stomp         | Hurt        | Deals heavy pain. Upgrades to Double Legdrop with [[:​trait|Heel Drop]] from sparring with [[character:​mara|Mara]]. Costs 20 [[mechanic:​stamina_arousal_and_mojo|mojo]]. | | 16    | Stomp         | Hurt        | Deals heavy pain. Upgrades to Double Legdrop with [[:​trait|Heel Drop]] from sparring with [[character:​mara|Mara]]. Costs 20 [[mechanic:​stamina_arousal_and_mojo|mojo]]. |
-| 17    | Kick          | Hurt        | Requires user to be standing, unless improved by [[:​trait|Dirty Fighter]] from sparring with [[character:​jewel|Jewel]]. Deals pain and counts ​as a [[:​trait#​skill_lists|low blow]]. Upgrades to Shatter Kick at 12 [[attribute:​ki|Ki]]. | +| 17    | Kick          | Hurt        | Requires user to be standing, unless improved by [[:​trait|Dirty Fighter]] from sparring with [[character:​jewel|Jewel]]. Deals pain. Counts ​as a [[:​trait#​skill_lists|low blow]]. Upgrades to Shatter Kick at 12 [[attribute:​ki|Ki]]. | 
-| 20    | Armbar ​       | Hurt        | Requires ​opponent being knocked down. Deals pain damage. | +| 20    | Armbar ​       | Hurt        | Requires ​target to be knocked down. Deals pain damage. | 
-| 24    | Leglock ​      | Hurt        | Requires ​opponent being knocked down. Deals pain damage. | +| 24    | Leglock ​      | Hurt        | Requires ​target to be knocked down. Deals pain damage. | 
-| 26    | Tackle ​       | Positioning | Tackles opponent to the ground, straddling them. | +| 26    | Tackle ​       | Positioning | Knocks down and mounts target. | 
-| 30    | Carry         | Pleasure ​   | Requires user and target to be pantsless and aroused. Initiates standing sex. Costs 10 [[mechanic:​stamina_arousal_and_mojo|mojo]]. | +| 30    | Carry         | Pleasure ​   | Requires user and target to be pantsless and aroused. Initiates ​[[mechanic:​positions|standing sex]]. Costs 10 [[mechanic:​stamina_arousal_and_mojo|mojo]]. | 
-| 32    | Tear Clothes ​ | Positioning | Strips and destroys an article of clothing, targeting tops first. ​ Upgrades to Shred Clothes at 12 [[attribute:​animism|Animism]]. | +| 32    | Tear Clothes ​ | Positioning | Strips and destroys an article of clothing, targeting tops first. Upgrades to Shred Clothes at 12 [[attribute:​animism|Animism]]. | 
-| n/a   | Hip Throw     | Hurt        | Learned by [[:​trait|Judo Novice]] from sparring with [[character:​cassie|Cassie]]. ​ Deals pain and knocks down opponent Costs 10 [[mechanic:​stamina_arousal_and_mojo|mojo]]. |+| n/a   | Hip Throw     | Hurt        | Learned by [[:​trait|Judo Novice]] from sparring with [[character:​cassie|Cassie]]. Deals pain and knocks down target. Costs 10 [[mechanic:​stamina_arousal_and_mojo|mojo]]. |
 ===== Training ===== ===== Training =====
 Power can be permanently increased in the following ways: Power can be permanently increased in the following ways:
 +  * level up
   * chance to increase by 1 for both characters when [[day:​activities:​activities|sparring]] with an NPC during the daytime   * chance to increase by 1 for both characters when [[day:​activities:​activities|sparring]] with an NPC during the daytime
   * increase by 2 when staying in and choosing to [[night:​activities:​activities|study power techniques]] on nights off   * increase by 2 when staying in and choosing to [[night:​activities:​activities|study power techniques]] on nights off
-Power can be temporarily increased ​in combat ​by the [[item:​consumables|Bull Potion]].+Power can be temporarily increased by the [[item:​consumables|Bull Potion]].
 ===== Other Effects ===== ===== Other Effects =====
   * Power affects the following non-Power skills:   * Power affects the following non-Power skills:
     * [[attribute:​ninjutsu|Bunshin Assault]]     * [[attribute:​ninjutsu|Bunshin Assault]]
     * [[attribute:​temporal|Cheap Shot]]     * [[attribute:​temporal|Cheap Shot]]
 +    * [[attribute:​submissive|Honey Trap]]
     * [[attribute:​seduction|Spank]]     * [[attribute:​seduction|Spank]]
   * Power can be temporarily modified by the following:   * Power can be temporarily modified by the following:
     * [[attribute:​dark|Drain]]     * [[attribute:​dark|Drain]]
-    * Bonus from [[attribute:​animism|Beastform]] +    * bonus from [[attribute:​animism|Beastform]] 
-    * Bonus from [[attribute:​discipline|Broken]] +    * bonus from [[attribute:​discipline|Broken]] 
-    * Bonus from [[attribute:​arcane|Mana Fortification]] +    * bonus from [[attribute:​arcane|Mana Fortification]] 
-    * Malus from [[attribute:​ki|Water Form]] +    * malus from [[mechanic:​status_effects|Buzzed]] 
-  * If the user's Power is higher than Cunning and Seduction, the following skills are changed:+    * malus from [[attribute:​ki|Water Form]] 
 +  * If the user's Power is higher than [[attribute:​cunning|Cunning]] and [[attribute:​seduction|Seduction]], the following skills are changed:
     * [[attribute:​seduction|Shining Finger]] becomes Intense Finger     * [[attribute:​seduction|Shining Finger]] becomes Intense Finger
     * [[attribute:​seduction|Sensual Handjob]] becomes Rough Handjob     * [[attribute:​seduction|Sensual Handjob]] becomes Rough Handjob
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     * [[attribute:​seduction|Smooth Thrust]] becomes Strong Thrust     * [[attribute:​seduction|Smooth Thrust]] becomes Strong Thrust
   * The [[character:​player_created_character|player character]] has a chance to notice his increased strength in the mornings starting at 15 Power.   * The [[character:​player_created_character|player character]] has a chance to notice his increased strength in the mornings starting at 15 Power.
 +  * Steel box [[night:​deployable:​caches_types|item caches]] can be opened with a Power check.
attribute/power.1593373895.txt.gz · Last modified: 2020/06/28 13:51 by rosencrantz