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attribute:perception [2020/06/29 23:04]
rosencrantz Updated information and added other interactions.
attribute:perception [2020/07/04 07:33] (current)
rosencrantz [Training] Added Heighten Senses interaction.
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 | 2          |                   ​| ​                    | | | 2          |                   ​| ​                    | |
 | 3          |                   | general arousal ​    | | | 3          |                   | general arousal ​    | |
-| 4          | mood              | general stamina ​    ​| ​general ​damage dealt and received and target status updates |+| 4          | mood              | general stamina ​    ​| ​approximate ​damage dealt and received and target status updates |
 | 5          |                   | mood                | approximate damage dealt and exact damage received and target status updates | | 5          |                   | mood                | approximate damage dealt and exact damage received and target status updates |
 | 6          | level             | approximate stamina | | 6          | level             | approximate stamina |
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 | 9          |                   | arousal percentage ​ | | 9          |                   | arousal percentage ​ |
 ===== Training ===== ===== Training =====
-Perception has a 50% chance of being raised or lowered with each meditation session with [[character:​suzume#​meditation|Suzume]] at the [[day:​activities:​dojo|Dojo]].+The [[character:​player_created_character|player character]] needs to ask [[character:​information_broker|Aesop]] about Sharpening the Mind for $200. This will unlock the Meditate option. ​Perception has a 50% chance of being raised or lowered with each meditation session with [[character:​suzume#​meditation|Suzume]] at the [[day:​activities:​dojo|Dojo]]. 
 + 
 +Perception has a chance to be permanently increased in combat if hit by [[attribute:​hypnosis|Heighten Senses]] when already [[mechanic:​status_effects|Hypersensitive]].
 ===== Other Effects ===== ===== Other Effects =====
   * Perception affects the following skills, statuses, and items:   * Perception affects the following skills, statuses, and items:
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   * Perception can be temporarily modified by the following:   * Perception can be temporarily modified by the following:
     * [[attribute:​dark|Drain]]     * [[attribute:​dark|Drain]]
-    * [[mechanic:​status_effects|Buzzed]] +    * bonus from [[mechanic:​status_effects|Hypersensitive]] 
-    * [[mechanic:​status_effects|Enthralled]] +    * malus from [[mechanic:​status_effects|Buzzed]] 
-    * [[mechanic:​status_effects|Hypersensitive]]+    * malus [[mechanic:​status_effects|Enthralled]]
   * Upon encountering certain [[mechanic:​traps|traps]],​ a Perception check will determine whether the trap is noticed and disarmed.   * Upon encountering certain [[mechanic:​traps|traps]],​ a Perception check will determine whether the trap is noticed and disarmed.
-    * Aphrodisiac Trap (if disarmed, target gains 1 [[item:​consumables|aphrodisiac]]) +    * [[attribute:​cunning#​traps|Aphrodisiac Trap]] (if disarmed, target gains 1 [[item:​consumables|aphrodisiac]]) 
-    * Decoy +    * [[attribute:​cunning#​traps|Decoy]] 
-    * Dissolving Trap (if disarmed, target gains 1 [[item:​consumables|dissolving solution]]) +    * [[attribute:​cunning#​traps|Dissolving Trap]] (if disarmed, target gains 1 [[item:​consumables|dissolving solution]]) 
-    * Enthralling Trap +    * [[attribute:​dark#​traps|Enthralling Trap]] 
-    * Snare +    * [[attribute:​cunning#​traps|Snare]] 
-    * Spring Trap +    * [[attribute:​cunning#​traps|Spring Trap]] 
-    * Tripline+    * [[attribute:​cunning#​traps|Tripline]]
   * The [[character:​player_created_character|player character]] has a chance to notice his increased acuity in the mornings starting at 7 Perception.   * The [[character:​player_created_character|player character]] has a chance to notice his increased acuity in the mornings starting at 7 Perception.
   * Hidden [[night:​deployable:​caches_types|item caches]] can be opened with a Perception check.   * Hidden [[night:​deployable:​caches_types|item caches]] can be opened with a Perception check.
attribute/perception.1593493461.txt.gz · Last modified: 2020/06/29 23:04 by rosencrantz