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attribute:perception [2017/10/21 16:14]
thesilverbard created
attribute:perception [2020/07/04 07:33] (current)
rosencrantz [Training] Added Heighten Senses interaction.
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-===== Perception ===== +====== Perception ​====== 
-Can be trained with [[Character:Suzume]].+Perception determines how aware a character is of the world around them. Perception can be brought as low as 1 or raised as high as 9. The higher the Perception, the more accurately and consistently a character can view the mood, arousal, stamina, and stats of an opponent. ​ It also affects their ability to spot [[mechanic:traps|traps]].
  
-The higher your Perception ​the more accurately ​and more consistintely the PC can view the Mood, Lust, and Stamina level of an opponent as well as viewing ​their base level and their level in PowerCunning, and Seduction. It may also affect ​the ability to spot traps. ​Conversly it also raises your PC's sensitivity ​to touch+Conversely, ​Perception ​also raises a character'​s vulnerability to pleasure. ​ Therefore, a character must find a Perception level that strikes a balance between enough information ​and not too much sensitivity. 
-[[Attribute:Attributes]]+ 
 +Perception contributes to attack evasion and determines whether someone ​can hear and notice opponents on the battlefield. ​ It also affects how likely characters are to improve ​their attributes while visiting each other during the [[day:​day|day]] ​and how likely [[day:​activities:​video_games|video games]] are to increase a character'​s [[attribute:​speed|Speed]]. 
 +===== Effects on Combat Information ===== 
 +^ Perception ^ Initial Encounter ^ Combat ​             ^ Damage Report ^ 
 +| 1          | clothing ​         | clothing ​           | none | 
 +| 2          |                   ​| ​                    | | 
 +| 3          |                   | general arousal ​    | | 
 +| 4          | mood              | general stamina ​    | approximate damage dealt and received and target status updates | 
 +| 5          |                   | mood                | approximate damage dealt and exact damage received and target status updates | 
 +| 6          | level             | approximate stamina | 
 +| 7          |                   | approximate arousal | exact damage dealt and received and target status updates | 
 +| 8          | basic attributes ​ | stamina percentage ​ | 
 +| 9          |                   | arousal percentage ​ | 
 +===== Training ===== 
 +The [[character:​player_created_character|player character]] needs to ask [[character:​information_broker|Aesop]] about Sharpening the Mind for $200. This will unlock the Meditate option. Perception has a 50% chance of being raised or lowered with each meditation session with [[character:​suzume#​meditation|Suzume]] at the [[day:​activities:​dojo|Dojo]]. 
 + 
 +Perception has a chance to be permanently increased ​in combat if hit by [[attribute:​hypnosis|Heighten Senses]] when already [[mechanic:​status_effects|Hypersensitive]]. 
 +===== Other Effects ===== 
 +  * Perception affects the following skillsstatuses, and items: 
 +    * any skill that deals pleasure 
 +    * [[attribute:​discipline|Berserker Barrage]] 
 +    * [[attribute:​seduction|Flick]] if target has [[:​trait|Achilles Jewels]] 
 +    * [[attribute:​power|Slap]] if user has [[:​trait|Pimp Hand]] 
 +    * [[attribute:​seduction|Spank]] 
 +    * [[attribute:​power|Twist Nipple]] 
 +    * [[:​trait|Leadership]] 
 +    * [[:​trait|Tactician]] 
 +    * any [[item:​sex_toys|sex toy]], even ones that do not deal pleasure 
 +  * Perception can be temporarily modified by the following:​ 
 +    * [[attribute:​dark|Drain]] 
 +    * bonus from [[mechanic:​status_effects|Hypersensitive]] 
 +    * malus from [[mechanic:​status_effects|Buzzed]] 
 +    * malus [[mechanic:​status_effects|Enthralled]] 
 +  * Upon encountering certain [[mechanic:traps|traps]], a Perception check will determine whether the trap is noticed and disarmed. 
 +    * [[attribute:​cunning#​traps|Aphrodisiac Trap]] (if disarmed, target gains 1 [[item:​consumables|aphrodisiac]]) 
 +    * [[attribute:​cunning#​traps|Decoy]] 
 +    * [[attribute:​cunning#​traps|Dissolving Trap]] (if disarmed, target gains 1 [[item:​consumables|dissolving solution]]) 
 +    * [[attribute:​dark#​traps|Enthralling Trap]] 
 +    * [[attribute:​cunning#​traps|Snare]] 
 +    * [[attribute:​cunning#​traps|Spring Trap]] 
 +    * [[attribute:​cunning#​traps|Tripline]] 
 +  * The [[character:​player_created_character|player character]] has a chance ​to notice his increased acuity in the mornings starting at 7 Perception
 +  * Hidden ​[[night:deployable:​caches_types|item caches]] can be opened with a Perception check.
attribute/perception.1508624088.txt.gz · Last modified: 2017/10/21 16:14 by thesilverbard