====== Perception ====== Perception determines how aware a character is of the world around them. Perception can be brought as low as 1 or raised as high as 9. The higher the Perception, the more accurately and consistently a character can view the mood, arousal, stamina, and stats of an opponent. It also affects their ability to spot [[mechanic:traps|traps]]. Conversely, Perception also raises a character's vulnerability to pleasure. Therefore, a character must find a Perception level that strikes a balance between enough information and not too much sensitivity. Perception contributes to attack evasion and determines whether someone can hear and notice opponents on the battlefield. It also affects how likely characters are to improve their attributes while visiting each other during the [[day:day|day]] and how likely [[day:activities:video_games|video games]] are to increase a character's [[attribute:speed|Speed]]. ===== Effects on Combat Information ===== ^ Perception ^ Initial Encounter ^ Combat ^ Damage Report ^ | 1 | clothing | clothing | none | | 2 | | | | | 3 | | general arousal | | | 4 | mood | general stamina | approximate damage dealt and received and target status updates | | 5 | | mood | approximate damage dealt and exact damage received and target status updates | | 6 | level | approximate stamina | | 7 | | approximate arousal | exact damage dealt and received and target status updates | | 8 | basic attributes | stamina percentage | | 9 | | arousal percentage | ===== Training ===== The [[character:player_created_character|player character]] needs to ask [[character:information_broker|Aesop]] about Sharpening the Mind for $200. This will unlock the Meditate option. Perception has a 50% chance of being raised or lowered with each meditation session with [[character:suzume#meditation|Suzume]] at the [[day:activities:dojo|Dojo]]. Perception has a chance to be permanently increased in combat if hit by [[attribute:hypnosis|Heighten Senses]] when already [[mechanic:status_effects|Hypersensitive]]. ===== Other Effects ===== * Perception affects the following skills, statuses, and items: * any skill that deals pleasure * [[attribute:discipline|Berserker Barrage]] * [[attribute:seduction|Flick]] if target has [[:trait|Achilles Jewels]] * [[attribute:power|Slap]] if user has [[:trait|Pimp Hand]] * [[attribute:seduction|Spank]] * [[attribute:power|Twist Nipple]] * [[:trait|Leadership]] * [[:trait|Tactician]] * any [[item:sex_toys|sex toy]], even ones that do not deal pleasure * Perception can be temporarily modified by the following: * [[attribute:dark|Drain]] * bonus from [[mechanic:status_effects|Hypersensitive]] * malus from [[mechanic:status_effects|Buzzed]] * malus [[mechanic:status_effects|Enthralled]] * Upon encountering certain [[mechanic:traps|traps]], a Perception check will determine whether the trap is noticed and disarmed. * [[attribute:cunning#traps|Aphrodisiac Trap]] (if disarmed, target gains 1 [[item:consumables|aphrodisiac]]) * [[attribute:cunning#traps|Decoy]] * [[attribute:cunning#traps|Dissolving Trap]] (if disarmed, target gains 1 [[item:consumables|dissolving solution]]) * [[attribute:dark#traps|Enthralling Trap]] * [[attribute:cunning#traps|Snare]] * [[attribute:cunning#traps|Spring Trap]] * [[attribute:cunning#traps|Tripline]] * The [[character:player_created_character|player character]] has a chance to notice his increased acuity in the mornings starting at 7 Perception. * Hidden [[night:deployable:caches_types|item caches]] can be opened with a Perception check.